Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas, and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.

Content of Website

Dr. Eugene’s Biotech Lab gives players nine different scenarios to use gene editing and other bioengineering strategies to modify plants and animals to support health, nutrition, and environmental benefits. Players serve as scientists and go through a simulated process of gene editing – for example, modifying a crop to be pest resistant – testing the results, and sharing their findings. Each in-game project is based on a real world example and conveys the safety protocols and processes used by scientists. The game gives learners a context of some of the limitations and potential of gene editing.


Gameplay is conducted via mouse, trackpad clicking, touchscreen, or keyboard. May be accessible for special equipment replacing trackpad.

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Sound effects are present, but the game is able to be played without sound. Text is narrated through voice recordings.

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Color Blindness

All graphics were tested using the Sim Daltonism app and other browser-based color blindness and color contrast checkers.

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Visual Aspects

Keyboard zooming options are available; however, there are no fullscreen mode capabilities available at this time.

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Cognitive Aspects

This game does not contain a practice mode. However, players are able to take as much time as they need to navigate, with no repercussions.

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This game is web-based.

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This game is available in English.

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Fine Motor Skills

The interactive can be completed using either mouse/trackpad or keyboard commands and is minimally reliant on clicking precision.

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In the game, text is present and letterboxed.